
Literally just progression of "this does this but a little but moreso." Laws in Victoria 2 were absolutely atrocious with almost no real nuance or depth. Or it will likely become like the election events of Vic2. Since passing laws will be a big part of every Vic3 game, I hope there is enough variety to sustain the system. That being said, while the events are cool, in CK3 they can become repetitive as there aren't that many variation of events. Unless Vic3 uses the same mechanic to other stuff it will be a similar as you probably can only have 1 law being passed at any given time. But in CK3 the mechanic is used for intrigue and you usually can have at most 2 of them at same time, meaning the related events can be more meaningful and interesting. For EU4 sieges this can't really be much meaningful since you often have multiple sieges going on so you can't really bother paying attention to all of them. One of the things of the mechanic is that it allow for events and different stuff to happen over time as the process progresses. But over time you can see how much along in the process you are meaning there is rarely the frustration of feeling nothing happened. You still can't be too sure when it will be finished, so you can't just be comfortable and plan with perfect accuracy. With this "siege mechanic" it is a bit of both. In EU4, meanwhile, it is a simple progression bar that is finished in a set amount of time, which is really predictable and boring. In EU3 it was a simple random check every month, it could be done almost instantly or it could take years and you would never know, which could be very frustrating. Contrast to religious conversion in EU4 and 3, for instance. It gives both a sense of progression and of uncertainty.
#VICTORIA 3 DEV DIARY 7 FULL#
This means that you will have an Advantage bonus of 30 during the battle, which then translates into a rather significant damage bonus for your troops.”Ĭheck out the full post for more information if you’re interested.I kinda like this type of mechanic myself. The difference is then added as the Advantage bonus for the side with the higher Advantage.Įxample: Your army has a total Advantage of 40, and attacks an enemy army that has a lousy total of 10. All of these are added together for both sides of the battle. but most importantly, the Martial skill of your Commander. It can come from traits, terrain, buildings, etc. When a battle starts, all sources of Advantage is taken into consideration. “The single most important part of a battle is Advantage, which is essentially a modifier that increases the damage of all troops on either side. The post also talks about battles, and one specific aspect called Advantage, You’ll also be able to customize your men-at-arms and deploy them accordingly depending on the terrain and battle conditions. Screen – how well you can protect fleeing soldiers from being killed Pursuit – increases the amount of damage you can inflict upon a routing enemy There are base variations available for everyone to recruit, such as Light Cavalry and Heavy Infantry, but the really interesting ones are usually unique to certain cultures or specific regions of the map, though all have their own stats and uses.”

They are trained troops that come in several different unit types which excel in their given role.

“Men-at-Arms are the equivalent to the Retinues of CK2. Effectively, they’re meat shields for your better units, the men-at-arms. Armies will be comprised of levies, which are themselves made up of a unit called a levy. Specifically the blog discusses how war will be fought. The latest dev diary from Crusader Kings 3 focuses on war.
